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WHO WE ARE:
Mark
Bradshaw
Development
Director
Mark
Bradshaw is the Director of Development
of Stratogon Entertainment Corp.
He holds a BS in Computer Science
with an option in Mathematics
from the California State University
of Long Beach. With over 15 years
in computer graphics and games
development he has worked for
several major game developers
and has over 20 published game
titles to his credit. After working
for 5 years in image and video
processing he developed his first
Edutainment title for HyperKnowledge.
The experience landed him a job
at Sega as a producer / programmer
and he led a team to create the
very successful “Lose your
Marbles” game that was part
of the Windows 98 plus pack. He
later worked as a lead programmer
on “Warsport”, one
of the first Internet only real-time
strategy games that supported
voice communication online. After
shipping the first person shooter
“Klingon Honor Guard”
and the strategy game “Civilization
II test of time” for Microprose,
he helped to start a company called
AweGames, where he still holds
an ownership partner position.
While at AweGames as Project Director
/ Lead Programmer, he developed
several children’s games
with some of the biggest licenses
in the industry attached to them.
Some of these titles included
SpongeBob, Shrek 2, Avatar: The
Last Airbender, Spiderman 2, Jimmy
Neutron, Codename: Kids Next Door,
and several others. After several
years at Awe, Mark helped to start
Stratogon Entertainment. Stratogon
continued to do work for AweGames
as well as others. While doing
work for these companies Stratogon
began developing their own technologies
and intellectual properties.
Mark
Bradshaw now runs the day-to-day
development operations for Stratogon
Entertainment Corp. With his strong
technical background and large
number of shipped games he is
able to oversee the technical
improvements to their game engines
and focus development in a way
to maximize efficiency and help
to facilitate great on-time and
on-budget games.
Michael
Bolden
Business
Development Director
Michael
Bolden is a partner and the Business
Development Director of the computer
games and technology development
studio called Stratogon Entertainment
Corp.. Mr. Bolden has over 7yrs
of multimedia and entertainment
experience. With a background
in computer graphics and design
from Lawrence Tech University,
Michael Bolden successfully launched
his own multimedia studio called
Beyond Digital in 2001 working
with the BBC, Tech Town, GMX Media,
and Method In Motion. Thus moving
onto head the business development
of Critical Moves USA a new state
of the art VFX and Animation studio
that holds one of the worlds largest
Motion-Capture systems in the
US. Mr. Bolden also managed Critical
Moves USA's Dangerous Games division
in 2006. Critical Moves has successfully
worked with Shadows In the Darkness
on an undisclosed Championship
Tennis game, Sega, Secret Level,
Black Point Studio on Iron Man,
Donor and several Pluto Post commercials.
Michael
Bolden now heads day-to-day business
acquisitions, company PR work
and marketing of products “the
multitasking jack of all business
trades” with Stratogon Entertainment
Corp. Michael Bolden also heads
up Stratogon’s Detroit studio.
Stratogon's sole purpose is to
create proprietary software and
intellectual properties.
Nate
Nesler
Technical
Director
With
over 10 years of experience in
3D art, and programming, Nate
Nesler is currently working as
Technical Director for Stratogon
Entertainment Corp and oversees
the technical artist game pipeline
as well as the art workflow from
art production into game engines.
He has been instrumental in bringing
his advanced lighting and modeling
techniques that he acquired by
working in the high end TV and
film industry, into the game development
space. Besides being a technical
film artist consultant on a number
of films and television commercials
with clients like Pepsi and Warner
Bros, he also worked in the game
industry as a technical artist
for Arena Net on Guild Wars. Guild
Wars was a blockbuster MMORPG,
which involved a massive number
of simultaneous online players
selling 250,000 new PVP accounts
in the first two weeks of its
release. Before joining Stratogon
he worked as Technical Director
for Interactive Simulation Development
LLC developing government simulations,
and helped to procure a multi-billion
dollar war gaming simulation contract,
STOCK II. He was Technical Director
for visualization on a number
of architecture and mechanical
design work projects as well.
In addition he has worked as an
instructor for 3D Animation, graphic
design, games, and film.
Nate
has the advantage of not only
being a great visual and technical
artist but excels in computer
programming as well. He has an
extremely high degree of technical
skill and worked as a network
administrator with Linux Servers
using Oracle database systems.
He has also done infrared sensor
programming and understands the
complexities of algorithms involved
in the game programming making
him the ideal bridge between Stratogon’s
programming and art staff.
Jeremiah
Strackbein
Executive
Producer
Jeremiah
Strackbein graduated from the
College for Creative Studies in
downtown Detroit in 2004 with
a Bachelor's degree in Animation
and Digital Media. Shortly after
graduating he became the animation
project director for Tangerine
Moon Productions creating videos
for its affiliates, The Mega80's,
The Boogie Dynomite, The Square
Pegz, The X-Generation, and The
Spirit of 76. In 2005 he became
the Executive Director for Beyond
Digital Studios, a multimedia
and graphics company, operating
out of the TechTown building in
the cultural centre of Detroit.
The most recognized production
of this venture was the BBC documentary
"Touch The Sun". In
2006 Beyond Digital was bought
out and Critical Moves, an animation
and multimedia company specializing
in motion capture, was born. Jeremiah
was the Animation Director and
Motion Capture Supervisor as well
as a key participant in building
Critical Moves from its infancy
to the full production studio
it is today. At Critical Moves
Jeremiah worked on the cinematics
for the highly anticipated Iron
Man video game.
Jeremiah
Strackbein now runs the day to
day project management operations
for Stratogon Entertainment Corp.
with his strong background of
successful project leadership.
He is now able to oversee the
project developments and scheduling
of important IPs. His key focus
will help maximize Stratogon's
effectiveness and efficiency for
staying on target with milestones
and completing projects well ahead
of their deadlines.
Greg
Strasz
Art Director
With
several awards including an Emmy
for his work on the mini-series
“The Triangle”, Stratogon
Entertainment is fortunate to
have Gregor Strasz as it’s
Art Director. His passion and
attention to detail sets him apart
from others in the field. Besides
being the Game development Art
Director for Stratogon, Gregor
leads up the FMV division for
Stratogon called “The Sign”.
The Sign has done computer graphics
and animation for several movies
and TV shows since 2004. Gregor
worked as CG Supervisor, Textuing
and Modeling Supervisor, and Art
Director on various commercial,
television, and film projects.
He specializes in Vfx Supervision,
Art Direction, Compositing, Texturing,
Matte Painting, and Advanced Computer
Graphics Research. Gregor has
a very visual mind and is able
to see how a game scene will look
while directing the development.
What we like most about Gregor
is his attitude that he always
delivers more than what was expected
and this is the way Stratogon
likes to do business.
ABOUT STRATOGON:
Stratogon’s
Bio
Stratogon Entertainment is
a Florida Corporation started in 2005 located in Weston Florida.
Much of that time has been spent developing it’s own internal
technologies and building a network of top game talent as well
as it’s own games and Intelectual properties. Stratogon
Entertainment also does work with Publishers and other game studios
that fit its interest in developing the highest quality products,
with attention to detail. Currently Stratogon has several hot
games in development, one of which is due to ship at the end of
Febuary 2008 and is fully owned by the studio.
With
an additional office in Detroit
Michigan headed by Michael Bolden,
Stratogon Entertainment has access
to one of the largest motion capture
facilities in the country, in
addition to some great game talent
in that area.
Stratogon
is currently working with the
Detroit Chop Shop who also provides
them with sound effects for their
games.
Stratogon’s
Technologies
Stratogon
Entertainment Corp has several
game technologies that it uses
for its game development. Each
technology has a different use
for different types of game applications.
All of these technologies have
been created for a different purpose.
Stratogon
Game Framework
– This game framework is
primarily used for PC game development.
It is excellent for 2D and 2D
/ 3D game development. This engine
has a powerful scripting system
that allows for easy modifiability
and quick prototyping. It is being
used for downloadable games, and
has been used for AAA children’s
game titles.
Stratogon
XNA framework
– This game framework is
great for small and simple downloadable
games for the XBOX 360 XBLA system
as well as PC downloadable games.
It has a hightmap driven modifiable
terrain system. It supports powerful
shaders and various mapping techniques.
It has technologies to dynamically
create normal and other high detailed
maps allowing a very high quality
modeling capabilities with a very
small download footprint making
it perfect for the XBLA system.
Unreal 3
– This engine is the top of the line in game engines. It
is one of the most popular and powerful game engines in existence.
This game engine is great for very high end, high budget console
games. With the ability to go cross platform to several consoles
it boasts an easy development path for first person shooter type
games.
Amp
2 Engine –
Stratogon is currently working
with 4D Rulers to help to make
this game engine one of the top
game development engines in the
game industry. This engine is
perfect for several different
game applications and is one of
the most flexible and dynamic
engines we have come across. We
highly recommend this engine for
game development as well as simulations
and/or “Serious Games”.
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