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WHO WE ARE:

Mark Bradshaw
Development Director

Mark Bradshaw is the Director of Development of Stratogon Entertainment Corp. He holds a BS in Computer Science with an option in Mathematics from the California State University of Long Beach. With over 15 years in computer graphics and games development he has worked for several major game developers and has over 20 published game titles to his credit. After working for 5 years in image and video processing he developed his first Edutainment title for HyperKnowledge. The experience landed him a job at Sega as a producer / programmer and he led a team to create the very successful “Lose your Marbles” game that was part of the Windows 98 plus pack. He later worked as a lead programmer on “Warsport”, one of the first Internet only real-time strategy games that supported voice communication online. After shipping the first person shooter “Klingon Honor Guard” and the strategy game “Civilization II test of time” for Microprose, he helped to start a company called AweGames, where he still holds an ownership partner position. While at AweGames as Project Director / Lead Programmer, he developed several children’s games with some of the biggest licenses in the industry attached to them. Some of these titles included SpongeBob, Shrek 2, Avatar: The Last Airbender, Spiderman 2, Jimmy Neutron, Codename: Kids Next Door, and several others. After several years at Awe, Mark helped to start Stratogon Entertainment. Stratogon continued to do work for AweGames as well as others. While doing work for these companies Stratogon began developing their own technologies and intellectual properties.

Mark Bradshaw now runs the day-to-day development operations for Stratogon Entertainment Corp. With his strong technical background and large number of shipped games he is able to oversee the technical improvements to their game engines and focus development in a way to maximize efficiency and help to facilitate great on-time and on-budget games.

Michael Bolden
Business Development Director

Michael Bolden is a partner and the Business Development Director of the computer games and technology development studio called Stratogon Entertainment Corp.. Mr. Bolden has over 7yrs of multimedia and entertainment experience. With a background in computer graphics and design from Lawrence Tech University, Michael Bolden successfully launched his own multimedia studio called Beyond Digital in 2001 working with the BBC, Tech Town, GMX Media, and Method In Motion. Thus moving onto head the business development of Critical Moves USA a new state of the art VFX and Animation studio that holds one of the worlds largest Motion-Capture systems in the US. Mr. Bolden also managed Critical Moves USA's Dangerous Games division in 2006. Critical Moves has successfully worked with Shadows In the Darkness on an undisclosed Championship Tennis game, Sega, Secret Level, Black Point Studio on Iron Man, Donor and several Pluto Post commercials.

Michael Bolden now heads day-to-day business acquisitions, company PR work and marketing of products “the multitasking jack of all business trades” with Stratogon Entertainment Corp. Michael Bolden also heads up Stratogon’s Detroit studio. Stratogon's sole purpose is to create proprietary software and intellectual properties.

Nate Nesler
Technical Director

With over 10 years of experience in 3D art, and programming, Nate Nesler is currently working as Technical Director for Stratogon Entertainment Corp and oversees the technical artist game pipeline as well as the art workflow from art production into game engines. He has been instrumental in bringing his advanced lighting and modeling techniques that he acquired by working in the high end TV and film industry, into the game development space. Besides being a technical film artist consultant on a number of films and television commercials with clients like Pepsi and Warner Bros, he also worked in the game industry as a technical artist for Arena Net on Guild Wars. Guild Wars was a blockbuster MMORPG, which involved a massive number of simultaneous online players selling 250,000 new PVP accounts in the first two weeks of its release. Before joining Stratogon he worked as Technical Director for Interactive Simulation Development LLC developing government simulations, and helped to procure a multi-billion dollar war gaming simulation contract, STOCK II. He was Technical Director for visualization on a number of architecture and mechanical design work projects as well. In addition he has worked as an instructor for 3D Animation, graphic design, games, and film.

Nate has the advantage of not only being a great visual and technical artist but excels in computer programming as well. He has an extremely high degree of technical skill and worked as a network administrator with Linux Servers using Oracle database systems. He has also done infrared sensor programming and understands the complexities of algorithms involved in the game programming making him the ideal bridge between Stratogon’s programming and art staff.

Jeremiah Strackbein
Executive Producer

Jeremiah Strackbein graduated from the College for Creative Studies in downtown Detroit in 2004 with a Bachelor's degree in Animation and Digital Media. Shortly after graduating he became the animation project director for Tangerine Moon Productions creating videos for its affiliates, The Mega80's, The Boogie Dynomite, The Square Pegz, The X-Generation, and The Spirit of 76. In 2005 he became the Executive Director for Beyond Digital Studios, a multimedia and graphics company, operating out of the TechTown building in the cultural centre of Detroit. The most recognized production of this venture was the BBC documentary "Touch The Sun". In 2006 Beyond Digital was bought out and Critical Moves, an animation and multimedia company specializing in motion capture, was born. Jeremiah was the Animation Director and Motion Capture Supervisor as well as a key participant in building Critical Moves from its infancy to the full production studio it is today. At Critical Moves Jeremiah worked on the cinematics for the highly anticipated Iron Man video game.

Jeremiah Strackbein now runs the day to day project management operations for Stratogon Entertainment Corp. with his strong background of successful project leadership. He is now able to oversee the project developments and scheduling of important IPs. His key focus will help maximize Stratogon's effectiveness and efficiency for staying on target with milestones and completing projects well ahead of their deadlines.

Greg Strasz
Art Director

With several awards including an Emmy for his work on the mini-series “The Triangle”, Stratogon Entertainment is fortunate to have Gregor Strasz as it’s Art Director. His passion and attention to detail sets him apart from others in the field. Besides being the Game development Art Director for Stratogon, Gregor leads up the FMV division for Stratogon called “The Sign”. The Sign has done computer graphics and animation for several movies and TV shows since 2004. Gregor worked as CG Supervisor, Textuing and Modeling Supervisor, and Art Director on various commercial, television, and film projects. He specializes in Vfx Supervision, Art Direction, Compositing, Texturing, Matte Painting, and Advanced Computer Graphics Research. Gregor has a very visual mind and is able to see how a game scene will look while directing the development. What we like most about Gregor is his attitude that he always delivers more than what was expected and this is the way Stratogon likes to do business.

ABOUT STRATOGON:

Stratogon’s Bio

Stratogon Entertainment is a Florida Corporation started in 2005 located in Weston Florida. Much of that time has been spent developing it’s own internal technologies and building a network of top game talent as well as it’s own games and Intelectual properties. Stratogon Entertainment also does work with Publishers and other game studios that fit its interest in developing the highest quality products, with attention to detail. Currently Stratogon has several hot games in development, one of which is due to ship at the end of Febuary 2008 and is fully owned by the studio.

With an additional office in Detroit Michigan headed by Michael Bolden, Stratogon Entertainment has access to one of the largest motion capture facilities in the country, in addition to some great game talent in that area.

Stratogon is currently working with the Detroit Chop Shop who also provides them with sound effects for their games.

Stratogon’s Technologies

Stratogon Entertainment Corp has several game technologies that it uses for its game development. Each technology has a different use for different types of game applications. All of these technologies have been created for a different purpose.

Stratogon Game Framework – This game framework is primarily used for PC game development. It is excellent for 2D and 2D / 3D game development. This engine has a powerful scripting system that allows for easy modifiability and quick prototyping. It is being used for downloadable games, and has been used for AAA children’s game titles.

Stratogon XNA framework – This game framework is great for small and simple downloadable games for the XBOX 360 XBLA system as well as PC downloadable games. It has a hightmap driven modifiable terrain system. It supports powerful shaders and various mapping techniques. It has technologies to dynamically create normal and other high detailed maps allowing a very high quality modeling capabilities with a very small download footprint making it perfect for the XBLA system.

Unreal 3 – This engine is the top of the line in game engines. It is one of the most popular and powerful game engines in existence. This game engine is great for very high end, high budget console games. With the ability to go cross platform to several consoles it boasts an easy development path for first person shooter type games.

Amp 2 Engine – Stratogon is currently working with 4D Rulers to help to make this game engine one of the top game development engines in the game industry. This engine is perfect for several different game applications and is one of the most flexible and dynamic engines we have come across. We highly recommend this engine for game development as well as simulations and/or “Serious Games”.

Copyright © 2008 Stratogon Entertainment, All rights reserved
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